![]() ![]() He was amazed by the early prototype's colors. ![]() When Koji Kondo began composing the soundtrack, he first wrote the Underwater theme as it was the easiest to imagine. Miyamoto agreed and Mario became the leading character. was performing in arcades, Tezuka pitched to project head Shigeru Miyamoto the idea of using Mario as the main character. However, when Takashi Tezuka noticed how well Mario Bros. At this point the game had still been using the blank rectangle template as the character. Later on, the screen became side-scrolling and eventually gained its bright blue background. At this early stage of development, the game was on a dark single non-scrolling screen and the player wasn't even able to jump. a rectangle that measured 16 pixels wide and 32 pixels tall, which was obviously just a placeholder until the actual player character was designed. started development as a prototype created by Miyamoto's desire to have a game where you can control large characters. Here is the first specifications document, as seen from the Super Mario All-Stars Limited Edition history booklet. May 15th - Game released for the Nintendo Entertainment System in Europe.February 21st - Game released for the Famicom Disk System.October 18th - Game released for the Nintendo Entertainment System in the USA. ![]()
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